Jastron Limited

Jastron Limited | Full-Stack Software & Hardware Solutions

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Portfolio

Engineering, Code & Some Magic

From high-performance game engines to payment systems, hardware installations to blockchain indexers — a collection of projects spanning multiple domains.

About

Approach & Philosophy

At Jastron, we believe that great software comes from deep understanding — of the domain, the constraints, and the craft. With 9+ years of experience spanning backend systems, game engines, hardware integrations, and blockchain infrastructure, we bring a rare breadth of expertise to every project.

Our approach emphasizes reliability, performance, and pragmatic engineering. From designing payment architectures handling real money to building ECS engines processing thousands of entities, we optimize for what matters: systems that work under pressure.

Founder

Kuan-Ting Chou

Company

Jastron Limited

佳仕宸有限公司

Location

Taipei, Taiwan
Services

Creating Impactful Solutions

Full-stack software and hardware solutions spanning cloud, game, blockchain, and AI applications, plus hardware/software integration and PCB design.

Cloud Applications

High-reliability cloud and backend systems with Node.js and TypeScript. Payment gateway integration, microservices design, database schema optimization, and infrastructure as code with Terraform and AWS.

Game Development

High-performance game engines with Unity and C#. ECS frameworks handling thousands of entities, custom 2D/3D rendering, cross-platform strategy, and data-driven development workflows.

Hardware Integration & PCB Design

Hardware-software integration for industrial and artistic applications, plus circuit and PCB design. PID control algorithms, RS232/RS485 communication, stepper motor control, real-time multimedia pipelines, and schematic-to-fabrication PCB delivery (schematic capture, PCB layout, gerbers and BOM).

Blockchain & Web3

Decentralized application development on Sui blockchain. Custom indexers for on-chain data caching, Move smart contracts, and infrastructure management for Web3 projects.

AI Applications

AI-powered application development, including LLM integration, AI-assisted product features, and workflow automation — built on the same reliability-first engineering practices as our backend and hardware work.

Resume

The Engineering Journey

Education

2014 - 2017

M.S. in Networking and Multimedia

National Taiwan University

2010 - 2014

B.S. in Computer Science and Information Engineering

National Taiwan University

Work Experience

Jan 2024 - Feb 2026

AIFIAN

Senior Backend Engineer

  • High-Reliability Payment Architecture: Integrated payment gateways (Stripe, Wise) using Adapter patterns. Designed a dual-layer reconciliation system with Webhook (event-driven) and cron-based async repair to ensure eventual consistency and guaranteed idempotency.
  • Database Schema Design: Designed primary keys, foreign keys, and indexes based on data access patterns. Built MySQL/PostgreSQL schemas that balance query performance with data integrity.
  • Infrastructure as Code: Managed scalable ECS/RDS/SQS stacks via Terraform Modules, maintaining 99% SLA and consistent environment parity.
  • Performance Engineering: Conducted heap snapshot analysis to diagnose memory leaks, reducing memory usage from 40% to 3%; achieved 90% unit/integration test coverage.
Mar 2020 - Jan 2024

River Games

Senior Software Engineer / Lead

  • High-Performance Engine: Implemented Unity ECS with custom 2D rendering and physics. Leveraged the C# Job System to scale entity processing from 100 to 2,000+.
  • Framework Design: Established DI (Zenject) and MVC patterns to decouple legacy code; designed a Google Sheets-driven workflow to enable data-driven development.
  • Cross-Platform Strategy: Encapsulated core combat logic into a shared C# codebase, ensuring consistency between the Unity client and .NET backend.
Nov 2018 - Mar 2020

Freelance

Software Engineer

  • Hardware-Software Integration: Developed a custom Keyframe Editor for industrial robots at National Taichung Theater. Implemented PID control algorithms for a kinetic installation at TFAM, stabilizing motor output via real-time feedback.
  • Multimedia Pipeline: Engineered a low-latency pipeline using Texture Sharing and Shader-to-DMX for real-time light/projection synchronization.
2017 - 2018

Early Career in Japan

Software Engineer

  • Asobimo, Inc.: Rebuilt combat editors using Unity Timeline and developed Behavior Tree AI modules.
  • SEGA: Developed facial animation tools for the Technical Artist team on the Yakuza series.

Technical Skills

Node.js

Backend

TypeScript

Backend

C#

Backend

Move (Sui)

Blockchain

Unity

Game Dev

MySQL

Database

PostgreSQL

Database

AWS

Infrastructure

Terraform

Infrastructure

Docker

Infrastructure

GitHub Actions

Infrastructure

Python

Quant

React

Frontend

Next.js

Frontend

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Contact

Let's Build Together

Have a project in mind? Let's discuss how we can turn your vision into reality.

Location

Taipei, Taiwan

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佳仕宸有限公司