
Corporate
Pangaea Chronicles
About This Project
This is a Vampire Survivors-like game I implemented at a gaming company. I was responsible for introducing the ECS framework to handle thousands of entities without lag, implementing a 2D skeletal animation rendering system, a Genshin Impact-inspired numerical system, 2D physics collision, and Hybrid ECS supporting partial GameObjects. Beyond the main game loop, I also helped integrate payment systems, build backend frameworks, and design database schemas.
Tech Stack
UnityECSHybrid ECS2D PhysicsBackend