Engineering, Code & Some Magic
From high-performance game engines to payment systems, hardware installations to blockchain indexers — a collection of projects spanning multiple domains.
Approach & Philosophy
At Jastron, we believe that great software comes from deep understanding — of the domain, the constraints, and the craft. With 9+ years of experience spanning backend systems, game engines, hardware integrations, and blockchain infrastructure, we bring a rare breadth of expertise to every project.
Our approach emphasizes reliability, performance, and pragmatic engineering. From designing payment architectures handling real money to building ECS engines processing thousands of entities, we optimize for what matters: systems that work under pressure.
Creating Impactful Solutions
Full-stack software and hardware solutions spanning cloud, game, blockchain, and AI applications, plus hardware/software integration and PCB design.
Cloud Applications
High-reliability cloud and backend systems with Node.js and TypeScript. Payment gateway integration, microservices design, database schema optimization, and infrastructure as code with Terraform and AWS.
Game Development
High-performance game engines with Unity and C#. ECS frameworks handling thousands of entities, custom 2D/3D rendering, cross-platform strategy, and data-driven development workflows.
Hardware Integration & PCB Design
Hardware-software integration for industrial and artistic applications, plus circuit and PCB design. PID control algorithms, RS232/RS485 communication, stepper motor control, real-time multimedia pipelines, and schematic-to-fabrication PCB delivery (schematic capture, PCB layout, gerbers and BOM).
Blockchain & Web3
Decentralized application development on Sui blockchain. Custom indexers for on-chain data caching, Move smart contracts, and infrastructure management for Web3 projects.
AI Applications
AI-powered application development, including LLM integration, AI-assisted product features, and workflow automation — built on the same reliability-first engineering practices as our backend and hardware work.
The Engineering Journey
Education
M.S. in Networking and Multimedia
National Taiwan University
B.S. in Computer Science and Information Engineering
National Taiwan University
Work Experience
AIFIAN
Senior Backend Engineer
- High-Reliability Payment Architecture: Integrated payment gateways (Stripe, Wise) using Adapter patterns. Designed a dual-layer reconciliation system with Webhook (event-driven) and cron-based async repair to ensure eventual consistency and guaranteed idempotency.
- Database Schema Design: Designed primary keys, foreign keys, and indexes based on data access patterns. Built MySQL/PostgreSQL schemas that balance query performance with data integrity.
- Infrastructure as Code: Managed scalable ECS/RDS/SQS stacks via Terraform Modules, maintaining 99% SLA and consistent environment parity.
- Performance Engineering: Conducted heap snapshot analysis to diagnose memory leaks, reducing memory usage from 40% to 3%; achieved 90% unit/integration test coverage.
River Games
Senior Software Engineer / Lead
- High-Performance Engine: Implemented Unity ECS with custom 2D rendering and physics. Leveraged the C# Job System to scale entity processing from 100 to 2,000+.
- Framework Design: Established DI (Zenject) and MVC patterns to decouple legacy code; designed a Google Sheets-driven workflow to enable data-driven development.
- Cross-Platform Strategy: Encapsulated core combat logic into a shared C# codebase, ensuring consistency between the Unity client and .NET backend.
Freelance
Software Engineer
- Hardware-Software Integration: Developed a custom Keyframe Editor for industrial robots at National Taichung Theater. Implemented PID control algorithms for a kinetic installation at TFAM, stabilizing motor output via real-time feedback.
- Multimedia Pipeline: Engineered a low-latency pipeline using Texture Sharing and Shader-to-DMX for real-time light/projection synchronization.
Early Career in Japan
Software Engineer
- Asobimo, Inc.: Rebuilt combat editors using Unity Timeline and developed Behavior Tree AI modules.
- SEGA: Developed facial animation tools for the Technical Artist team on the Yakuza series.
Technical Skills
Backend
Backend
Backend
Blockchain
Game Dev
Database
Database
Infrastructure
Infrastructure
Infrastructure
Infrastructure
Quant
Frontend
Frontend
Let's Build Together
Have a project in mind? Let's discuss how we can turn your vision into reality.
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